ARIADI, M. Gusti; BAYU, Wahyu Indra; SOLAHUDDIN, Soleh. Improving martial arts education through gamified learning: The case of Pencak Silat with Quizizz. Physical Education and Sports: Studies and Research, [S. l.], v. 4, n. 2, p. 186–194, 2025. DOI: 10.56003/pessr.v4i2.579. Disponível em: https://ujicoba.rezkimedia.or.id/index.php/pes/article/view/579. Acesso em: 5 aug. 2026.